How Bentley University uses interactive 360° VR to immerse learners in field experiences

Customer intro

Bentley, a private, not-for-profit university and one of the USA’s top business schools, is a place for successful leaders who set out to create positive change in society. Driven by a desire to do business and do good at the same time, Bentley prepares students to be a force for positive change from the classroom to the boardroom.

Betsy Stoner is an assistant professor in natural and applied sciences at Bentley. From a strong belief that engaging in scientific discovery outside the classroom can be an effective teaching tool, Betsy engages in active research and works with undergraduate students on exploring anthropogenic activities and their influence on community and ecosystem dynamics in New England salt marsh ecosystems, as well as conducting research on benthic marine organisms within subtropical seagrasses and mangrove forests (in Florida and The Bahamas).


Coastal marine ecosystems (corals, seagrasses, mangroves, etc.) are taking a hit from climate change. It’s hard not to feel helpless. But if we experience connection to these systems (by understanding the role that humans play in nearshore marine environments, and ways we can mitigate potential effects on these ecosystems) — it makes it just a little easier to want to take action. However, not everyone has access to the ocean for various physical, socioeconomic, and access-related reasons. Students need to learn about underwater life, but until recently they had to do this with traditional methods like presentations. As it is too expensive and not sustainable to visit marine environments in person, a new method was needed.


Most teachers were not open to new ways of learning, but certain curriculums would achieve better results if portrayed in a more immersive and engaging way. With VR, students get to experience underwater worlds first-hand in a fun and interactive way, that improves retention.

In partnership with Florida International University and Louisiana Universities Marine Consortium (LUMCON), Bentley developed groundbreaking, immersive 360° virtual reality experiences designed to immerse learners in field experiences. While these videos are accessible to learners of any age, they are targeted towards those in high school or college (designed for STEAM and non-STEAM majors alike).

The Coastal Marine Ecoystem Experience is funded by the National Science Foundation (NSF) and provides a series of immersive VR experiences using 360° video focused on understanding coastal ecosystems and their threats. Through these videos, learners can explore subtropical seagrasses, mangrove and hard-bottom ecosystems while learning why these ecosystems are crucial for the health of our planet, and for the services they provide to our coastal communities.

Interactive 360° videos were used instead of animation for an improved feeling of realism. They can be played for free on either VR headsets or any computer, laptop, tablet or smartphone with an internet browser — ensuring the ecosystem experience is as accessible as possible for everyone.

The team recorded the videos themselves in South Florida and the Bahamas and used Warp VR to easily convert these into immersive VR experiences. Promotion is done via the website, social media, and several newsletters.

“Warp VR is exactly what we were looking for in an interactive 360° VR platform. It’s easy to work with, the flow editor is extremely helpful and useful, and it allows us to add functionality to the videos that we otherwise wouldn’t be able to achieve. The support we’ve received from Warp VR has been incredible and second to none. From setting up the platform to begin with, to walking us through various scenarios, to answering every question I’ve asked or concern I’ve had, to setting up follow up meetings and calls, they’ve been there with us every step of the way.” - Steve Salina, Principal Instructional and Research Media Production and Infrastructure Engineer, Bentley University


The ecosystem experience has been implemented into several classes already (at Florida University, LUMCON, and others). Experiences from the first classes were positive, with students evaluating the experience as (a lot) more immersive and engaging than traditional learning methods. In the words of one of the participants (Rebecca Domangue, PhD & Assistant Professor of Biology at Alabama School of Mathematics and Science):

It was sooo wonderful—I had oohs and ahhs and they were up out of their seats walking around the room viewing the scenes. I used our department iPads to run the VR so there were no device equity issues. I got reactions like "Let's do this again", "Can we do this again in marine bio?", "This was the best part of my week", etc., so the format really resonated with them. Of particular joy was the sea turtle segment and the fish/crab predation competition.”

Based on further results from the classes (in terms of perceived quality, feelings, and retention), the team plans to extend the experience with virtual tours, add a VR lab to the Bentley Academic Technology Center (with 20-30 VR headsets, turning chairs, manuals, etc.), and apply for a new grant to further explore the use of VR as a replacement for field-based courses.

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