The success of Virtual Reality (VR) training often takes the form of a partnership between clients with a vision for innovative learning, training agencies who design the experiences, and the VR authoring tools that distribute and measure the scenarios.
Professional training is evolving at an accelerating pace. Gone are the days of solely relying on static manuals and passive lectures. Today, organizations are increasingly seeking innovative and engaging methods to upskill their workforce, boost performance, and ensure knowledge retention. That's where virtual reality comes in, promising higher engagement, stronger retention, and overall better training results.
This blog will explore the "ecosystems" of VR training. That is, a company decides they want to use VR - now what?
Historically, clients (often from L&D) sought VR as a novel solution to training challenges, particularly when in-person training proved impractical due to costs associated with actors, geographical distances, or the disruption of daily operations. While this model persists, economic changes and employee turnover impacting VR initiatives are paving the way for alternative approaches. The opens the door to training agencies to take over training initiatives in large businesses.
In just the last few years, we've seen a rise in the amount of training agencies looking to invest in VR. This can be due to a client looking for VR as a solution much in the same way as in the past, or wanting to add VR to their offering and increase both their training results and revenue.
It makes good sense for large companies to employ agencies that specialize in one type of training or another. For example, we see many agencies that focus on satety training and aggression training. The three key players are the client requesting training, the training provider or agency creating training, and the VR authoring tool that makes this possible. To understand this dynamic better, let's first consider the motivations and needs of the client driving this demand.
Often, the initial spark for VR training comes from the client – the organization seeking to train its employees. These clients are typically driven by several factors:
The client often has the need and the vision for innovative training, but they may lack the in-house expertise and tools to bring it to life. This is where the next crucial player steps in.
Training providers and agencies are the specialists in the learning and development domain. They possess the pedagogical expertise, instructional design skills, and understanding of adult learning principles necessary to create effective training programs. When it comes to VR, their role involves:
However, even with their expertise, training providers need the right tools to efficiently and effectively create and manage VR training content. This is where the power of VR authoring tools comes into play.
VR authoring tools like Warp VR are the unsung heroes that empower both training providers and, in some cases, even clients to take control of the VR training creation process. These platforms offer a comprehensive suite of features that streamline every stage of VR training development:
"What I like about Warp VR is the way their platform is designed around learning philosophy. High-quality technical solution. Co-creation of content. Fast response & real partnership.” - Ed de Kievit, OWNIT
The relationship between these three elements is symbiotic and crucial for successful VR training implementation:
VR training is an industry that is predicted to grow dramatically as time goes on, but how exactly will this growth look? It's likely that the future of VR training will relate directly to the relationships discussed in this blog, starting with more 'clients' requesting VR training as the industry matures, creating a higher demand for dedicated training providers. They empower training providers to efficiently create engaging and effective VR experiences that meet the specific needs of their innovative clients. By streamlining the planning, building, and analysis phases, these tools are democratizing VR training, making it more accessible and scalable for organizations looking to unlock the full potential of their workforce. As VR technology continues to evolve, the synergy between visionary clients, skilled training providers, and powerful authoring tools will be the driving force behind the next generation of impactful and transformative learning experiences.