Warp VR is a no-code immersive learning platform that allows creators in any industry to make their own immersive learning scenarios with ease.
Virtual Reality (VR) is an immersive, computer-generated environment that simulates real-world scenarios, allowing users to interact and practice skills in a safe, controlled setting. It creates a powerful "sense of presence" that makes learning feel real.
A VR training platform is a complete system that enables organizations to create, deploy, manage, and analyze immersive virtual reality learning experiences. It includes tools for building interactive scenarios, distributing content to VR headsets, and tracking learner performance, all designed to make training more effective and scalable.
No, with Warp VR there is absolutely no coding.
Virtual reality (VR) is the technology that creates simulated, immersive environments. Immersive learning, on the other hand, is the educational approach or methodology that leverages VR (and other immersive technologies like AR) to deliver highly engaging and effective training experiences. VR is the tool; immersive learning is the strategy for using that tool for education.
Immersive learning offers significant advantages for training and development, including:
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360 VR refers to immersive virtual reality experiences created using real-world 360-degree video footage. When viewed through a VR headset, users are placed directly within a spherical video environment, allowing them to look around in all directions and feel a strong sense of presence, much like being physically there.
VR can be better in many cases. It is a more scalable and consistent method of training compared to traditional methods. It doesn’t require travel time to sites, the results are easy to track, and once a training is ready, it can be used for years with minor modification.
Onboarding is a common use of VR. It’s lets new employees see everything they need in exactly the way they need to.
Yes, we have many cases of VR being used for communication, aggression training, empathy, and other use cases. Check out our customer stories page for more.
VR is becoming more and more popular in education. There are a wide variety of use cases including healthcare education, biology, field trips, etc. Check out our customer stories page for more.
Yes, universities often use VR. It’s common for universities to get grants that go to VR programs. There are also a large amount of studies related to VR training across a variety of educational disciplines.
Absolutely. VR is a very scalable solution that is perfectly fit for enterprise companies. However, it's not only an enterprise solution, it depends heavily on your use case and how VR will bring value to you. Please reach out to us if you'd like to brainstorm possibilities.
Scenario based learning is an active learning approach that immerses learners in realistic, often narrative-driven, situations where they must make decisions, solve problems, and experience the consequences of their choices. Instead of simply memorizing facts, learners actively apply their knowledge and skills in a simulated environment, often mimicking real-world challenges they might encounter in their job or daily life
Scenario-based learning improves decision making by:
Our goal is to enable creators to create their training to their specifications. So, it can vary in how long it takes to create a training. With a dedicated training professional, this can take as little as a few weeks and scales with the time available and complexity of the training. Feel free to ask us about your specific case and we will respond with suggestions.
We support VR headsets, mobile phones, tablets, laptop and desktop.
We support Pico and Meta headsets, iOS and Andriod, and don’t forget you can play on desktop and laptop.
VR headsets give the the most immersive experience, but they are not a requirement. Trainings can be played on almost any device.
A 360 camera is a specialized camera equipped with multiple lenses (often two wide-angle or fisheye lenses) that capture a full, spherical view of its surroundings simultaneously. These individual camera feeds are then "stitched" together, either in-camera or with software, to create a seamless, interactive panoramic photo or video.
The majority of LMS are supported, including SCORM, LTI, etc.
VR Training is getting cheaper and more effective all the time. Check our pricing page for details, or contact us directly.
VR varies in the amount of ROI it provides. Because it is a scalable solution, the more learners there are, the more profitable the training. However, there are many specific cases to consider. For example, for mining, it isn’t always possible to attend a training in person, so VR becomes much cheaper even with just a few trainees. Another example is healthcare, where certain situations cannot be easily replicated in person, so it is more effecient to have VR as a training method that can be accessed at any time. We also see educational institutions using VR for students who aren’t able to travel to far-away locations, or, if it is simply much cheaper to use VR.